GameObjectの幅、高さ、奥行きを取得する
SpriteRenderer spriteRenderer
= gameObject.GetComponent<SpriteRenderer>();
Bounds bounds = spriteRenderer.bounds;
Vector3 vector3 = bounds.size;
float x = vector3.x;
float y = vector3.y;
float z = vector3.z;

Sample code collection
SpriteRenderer spriteRenderer
= gameObject.GetComponent<SpriteRenderer>();
Bounds bounds = spriteRenderer.bounds;
Vector3 vector3 = bounds.size;
float x = vector3.x;
float y = vector3.y;
float z = vector3.z;